Game Development Reference
In-Depth Information
Choose File | Append , and select the iceberg file to get the object. Move it to get to
the front of our player to make a collision, and duplicate it two imes. Scale them as
icons, and reposiion them to the right-top screen corner:
2. Create a game object atribute called icebergP in the Game Properies secion
as an Integer with value 2, as shown in the following screenshot (we have two
icebergs as icons and you can see that we just created a Keyboard sensor to move
the whale):
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