Game Development Reference
We have duplicated the whale, scaled it up, and moved to the second
layer. We have renamed it as BIGW (big whale).
What just happened?
Thanks to the specific property of the player that we created as icebergs, we can make a
change in the size of our character once the objecives have been achieved, reaching a row
of objects. With the Edit Object opion, we can assure that we have linked the actuator to
replace the character with the same, but modified the player. So, what is the trick? We have
prepared an idenical model in another layer, but at a diferent scale.