Game Development Reference
2. Select the player with Physics Type as Dynamic , check Actor , and add a Game
Property called NumIcebP for Add Game Property (where NumIcebP is the
number of icebergs, and gets the value player ):
3. Select the icebergs, choose the Physics Type as Dynamic , and select Ghost so that
the whale can pass through the iceberg, thus making the iceberg disappear. Mark
the Collision Bounds box too.