Game Development Reference
Time for action - the smoke example
Since an example can best explain it, we will go through all the steps required to make a
basic smoke paricle set up that spawns and rotates paricles, fades in and out, and grows
First of all, you need a cloud material. Create your own cloud texture or use mine.
Right-click this image and save it somewhere. Preferably, convert it to BMP or TGA
before you import it.