Game Development Reference
Applying Lighting Effects
This secion covers lighing in UDK. I will be looking at the diferent types of
lighing used in developing and designing an environment in UDK, and how
light maps are used on CSG surfaces and staic meshes to relect the light of
In this chapter, we will learn:
Diferent types of lighing
Adjusing lightmaps on CSG surfaces
Lightmaps on staic meshes
Let's crack on!
To get you started, here are some of the roles that lighing can ill in your scene.
Ambient sky light: Try placing muliple lights, all with a low brightness and a bluish
color, facing downward in the four cardinal direcions