Game Development Reference
We learned a lot in this chapter.
Specifically, we covered:
How to set up our level and conigure viewport opions and unlit seings
How to build a basic room
How to add light to our basic room
How to add player starts to our level
How to create surfaces in our room
How to apply a material to a surface
Finally, how to test our level and add bots
We know how to create a basic room and add characterisics such as light and materials to
surfaces, we also know how to test our map with bots. We're now ready to look further into
lighing and how to get the most out of it.