Game Development Reference
Press the Rebuild Geometry buton, go to Unlit mode, and you should see both rooms in
your 3D view. Remember that there are no lights outside, so the outer surfaces will
show up black.
Time to create the hallway. We could clone a room again and shrink it down using the
geometry editor tools, but let's build it from scratch. Clicking on the Cube buton on the let
will reset the builder brush to the default 256x256x256 cube.
But if you right-click on it, you get a dialog box where you can type in how big you want the
cube to be. Measure how far apart your rooms are, and ill that into the properies. Mine
were 512 units apart in the Y -dimension. 256 is fine for the corridor's width and height
( X and Z ).