Game Development Reference
In-Depth Information
Time for action - setup, where to save the file, what to name it
1. Go to File | New , a window will pop up asking what geometry style you want, select
Addiive . Not only is it more appropriate for most level designs, but also I've seen
some weird bugs with Subtracive mode in UDK.
2. Before we begin working, let's pick a name and save our file. For the purposes of
this test, we'll use DM-CSGTest01.udk . Unreal figures out what game type you're
making based on the map name. So by choosing DM-, we'll get a Deathmatch map,
and all of the associated gameplay that comes with it as default lead-out. Go to File
| Save . Unreal works best if you put your map in a specific folder, which you may
have to create as follows:
C:\UDK\UDK-VersionRelease\UDKGame\Content\Maps and name it DM-
CSGTest01.udk .
3. Let's also do some viewport coniguraion to make ediing easier. Click on View |
Viewport Coniguraion | 1x2 Split . This will put your perspecive view on the let
and your top, and side 2D views on the right.
4.
Click on Unlit mode in your perspecive view. Since we're building a level from
scratch, there won't be any lights yet, so we need to be in Unlit mode to see what
we're doing.
 
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