Game Development Reference
In-Depth Information
Chapter 4
Battling the Elements
3.
Area 3
Chapter 5
Movement with Movers
Kismet
Chapter 6
Terrain
1. Untouch
2. Objects
3. Double team
4. Disabler
5. Collision and lighing
6. Timing
7. Radios
8. Rewind
9. Untouch
Chapter 7
Adding Gameplay Elements into your Map
1. Deathmatch
2. Capture the flag
3. Vehicle capture the flag
4. Warfare
 
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