Game Development Reference
In-Depth Information
Summary
We learned a lot in this chapter. Specifically, we covered the following:
How to create a material
How to add textures to our material
How to create a shiny metal surface
How to add normal mapping
Seeing our material in our world
How to use the perfect texture for our material
How to create color specular highlights
How to add a int to our difuse
Making the material easy to read
So we have learnt how the Material Editor works, and how to create a material from scratch.
 
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