Game Development Reference
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2. The next thing we can do to organize our network is label the nodes. For
instance, what if you decided at some point that you didn't like the color of the
Specular highlight? It would be a lot easier to figure out what to change, if that
Constant3Vector node had a label on it. Select the node, and in the properies at
the botom, ill in the Desc field with a label for the node as Specular Tint .
3. The node now has text loaing over it, saying what it does.
4. Label all of your input nodes this way. A good rule is, if it's a node you'd want to
tune at some point (such as the Texture inputs and Constant ), give it a label. If it's
just a funcional node (such as the Muliply ), don't bother.
 
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