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4. Alright, let's hook this up to our specularity. We currently have a Constant muliplied
against our texture. Let's replace it with this Constant3Vector .
5. Ok, the highlight is deinitely red, but it's prety dim again. We could add another
Muliply node and muliply in the Constant , but instead, we can just change the R
value of the Constant3Vector to 5 , and we'll get the same result.
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