Game Development Reference
Your network should now look as shown in the following screenshot:
What just happened?
So, as you can see, the material is looking far beter than before. How did we do this? As
you can see from the image above, we now have 4 different types of mapping. We have the
Diffuse map, Specular map, SpecularPower map, and a Normal map, which together have
created a more realisic material for our environment, but were not inished yet. We are now
going to look at color specular highlights.