Game Development Reference
In-Depth Information
That highlight looks a litle strange for metal. It's too wide of a spot, which kind of
makes it look like a sot plasic surface. We can adjust the sharpness of the highlight
by plugging a constant into the SpecularPower input.
Create a new Constant node, give it a value of 100 , and plug it into SpecularPower .
You'll see the highlight gets a lot sharper, though it's just as bright as it used to be.
Play with the number and get a sense for the effect it has. Low numbers make the
highlight really wide. High numbers make it sharper. Anything less than 1 looks kind
of broken.
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