Game Development Reference
In-Depth Information
We can muliply the colors in the texture by a larger value so that they
appear brighter.
2.
Find a Muliply node in the Material Expressions list and drag it into the window.
The Material node (as you'd expect) muliplies two numbers together (the inputs A
and B ) and outputs the result on the left. What do we want for inputs? How about
our texture, and that constant with a value of 2 that we created earlier?
3.
Connect up your network as follows. You may have to rearrange the nodes (by
Ctrl +click+dragging them). Once you hook everything up, you'll see the Specular
highlight gets twice as bright.
 
Search Nedrilad ::




Custom Search