Game Development Reference
In-Depth Information
What just happened?
So, as you can see, we have applied Specular map to our material, which will give the texture
a glossy inish, but as you can see in the previous image, it sill doesn't look great. So what
can we do to improve the quality of the specular map? We will now add a normal map,
which will increase the divine characterisics of our texture. Normal mapping is used to
bring the best out of your materials, which will make your environment look sharper and
more atmospheric.
Time for action - adding a normal map
Right now, lighing afects the surface as if it were completely lat. We can add a normal map to
make the material appear to have depth. You've probably noiced that for almost every difuse
texture, there's a pale blue texture with similar sorts of details. Those are normal maps.
Go back to the generic browser and search for T_HU_Deco_SM_Vent_N .
Search Nedrilad ::

Custom Search