Game Development Reference
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3. It didn't seem to have any effect. Right now, the constant has a value of 0 , which
means no specularity. Select the constant, and then at the botom of the window,
in the properies window, you'll see it has an R value of 0.000000 . Change it to
2.000000 :
4.
Rotate the Preview cube around and you'll see that now it's much shinier.
 
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