Game Development Reference
In-Depth Information
4. Now let's hook the texture node up so that it shows up on the surface. The black dot
at the top-left of the texture node is the output. If you click-and-drag on that dot, a
line will appear; drag a line to the Diffuse input of the big box to the left.
5. The line connects, and you should see a preview of your material on the left. Diffuse
is the input that allows a texture to display on a surface. It's the basis for just about
every material.
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