Game Development Reference
The material editor opens up. We haven't hooked up any nodes yet, so our material
preview on the left is black. Let's fix that.
What just happened?
So, we have everything set up to create our first material. Let's start by finding a texture and
applying that texture to our material.
Time for action - adding textures to a material
Pracically every material you see in UDK gets its look from texture maps. Let's add one now.
Leave your Material Editor window open and switch to the generic browser.
Find the package labeled HU_Deco , right-click, and fully load it. Look for a texture
labeled M_HU_Deco_SM_Vent . Look for it alphabeically, or you can ilter by type
to make your job easier.