Game Development Reference
This chapter will explain the basics of creaing a material. We'll build some
basic (but extremely useful) materials from scratch, and in the process learn
how the material editor works.
In this chapter we shall be looking at the following topics:
Creaing a new material
Adding textures to a material
Creaing a shiny metal surface
Adding a normal map
Seeing your material in the world
Giving a perfect texture to your material
Color specular highlight
Adding a int to the difuse color
Making your material easy to read
So let's begin...
What is a material?
A material, in essence, is a small computer program that describes how a surface looks.
There's a lot we can do with our surfaces. Look around you; the world isn't just covered with