Game Development Reference
In-Depth Information
13. Exit Mainee and you should see that the event showed up on the Mainee node in
Kismet. You can now hook that one up to whatever you want; in my case it is healing
the Player :
What just happened?
So we know how to create a basic cut scene with two different cameras, an event triggered
along the way, and a fade in and out. You now have basic knowledge of the editor and
Mainee browsers.
Summary
We learned a lot in this chapter. Specifically, we covered the following:
How to create a simple text sequence that will appear at the beginning of the level
How to create a basic UIScene with an image and text that will appear before the
match begins
How to create a basic cut scene with two different cameras, an event triggered along
the way, and a fade in and out
So we have a basic understanding of complex event sequences, like creaing text that
appears at the beginning of a player spawn, or creaing a UIScene, which displays images and
text before the game commences. UIScene is a sub editor that is responsible for everything
to do with the interface, all menus, the HUD, text displayed during the game, and so on. In
the final chapter, we will be looking at materials and how to create our own materials.
 
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