Game Development Reference
Time for action - a simple sequence
The simple sequence is going to be a single message that fires off when the level starts. I'm
assuming that my dear reader will know how to set up a simple piece of BSP and add a light
and PlayerStart to it (and rebuild). This needs to be done so that the player can survive long
enough to see the message.
Anywhere in the Kismet browser, right-click | New Event | Level Startup :
Then right-click | New Acion | Misc | Log :