Game Development Reference
In-Depth Information
Time for action - a simple sequence
The simple sequence is going to be a single message that fires off when the level starts. I'm
assuming that my dear reader will know how to set up a simple piece of BSP and add a light
and PlayerStart to it (and rebuild). This needs to be done so that the player can survive long
enough to see the message.
1.
Anywhere in the Kismet browser, right-click | New Event | Level Startup :
2.
Then right-click | New Acion | Misc | Log :
 
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