Game Development Reference
Complex Event Sequences
Upon irst glance, a blank Kismet page can be quite dauning. Ater some
pracice, you'll ind yourself eager to ill it. Kismet is where the user can create
movers, script events, turn paricles on and of, perhaps even change some AI,
and even more. Kismet can be thought of as a Graphical User Interface ( GUI ) that
brings code accessibility to those who want to manipulate the engine and create
something new. Friendly litle circles and rectangles allow the user to construct
simple or complex sequences to enhance the game's impact on the player.
In this chapter we shall be looking at the following:
A simple sequence
Basic cut scene
So let's begin...