Game Development Reference
In-Depth Information
4.
If you run the game, the weapon shows up, as shown in the following screenshot:
5.
Weapon lockers are a litle more complicated to conigure. Add an
UTWeaponLocker_Content to your level, the same way you added the
UTWeaponPickupFactory . Open up its properies and open the UTWeaponLocker
category.
6. It looks like we can have a whole list of weapons, but right now there's nothing
in the list. Click the litle black arrow; you'll see that there's nothing. To add more
weapons to the locker, click the litle green dot on the right side of the window.
You'll see that a new line appears underneath.
 
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