Game Development Reference
In-Depth Information
2. Every object, even staic meshes and brushes, have properies that you can set.
There are lots of categories in the properies window, and most of those categories,
such as Display , Movement , and Object are used by every type of actor. In most
cases, you only care about the properies for the speciic type of actor you're
working on. In this case, we want to set the weapon pickup factory properies, so
click on the UTWeaponPickupFactory category . It may already be open.
3.
You can now pick what type of weapon you want by clicking on the word None to
the right of WeaponPickupClass and choosing one of the weapon opions, as shown
in the following screenshot:
 
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