Game Development Reference
Adding Gameplay Elements into
This secion explains how to get all of the basic gameplay elements into your
map. In this example, we'll set up a Deathmatch map, which is the easiest type
to create. Capture the Flag, Warfare maps, and vehicle variants, which have a
couple of addiional node types that you need to add, are discussed at the end
of this tutorial.
In this chapter, we will cover:
Naming your map
Adding a player start
Play in editor
Placing jump pads
Adding other game objecive types
Adding path nodes
So let's get on with it…
Let's start by looking into gameplay elements.