Game Development Reference
In-Depth Information
If the editor refuses to let you paint materials on the terrain, it might help to
move the enire terrain a bit, or to expand it, or to restart the editor. Ater
you've moved it at least once, it seems to wake up and allow paining. You may
need to temporarily disable LockLocaion
5. If your terrain turns funky after you've added several different layers, you need to
replace the materials with simpler materials. You can add as many materials as
you want.
Any addiional layer will impact performance. Adding dozens of layers is
therefore not really advised. Four to six or so, should do for most large
and outdoor levels.
6. Opions of addiional materials can be found in the properies of every layer. To get
to these, go to the generic browser and find the package that has the same name
as your level. If your level is named DM-Forest , you should look for a package with
that name. In my case, my level was not saved yet, and it generated a Package_0
name. You should have a beter name than my example.
7. Also, be sure to have Show All Resource Types enabled at the top-left.
8. In the package of your level, which is efecively your level itself (think of it as a
package inside a level— Mylevel for those familiar with UE1 and 2), you should see
all kinds of assets related to your terrain:
 
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