Game Development Reference
As you can see in the following screenshot, my terrain also LODs itself. The
LODing strength is controlled by MaxTesselaionLevel , MinTesselaionLevel , and
TesselaionDistanceScale . A higher Max means more aggressive LODing, whereas
the DistanceScale controls the distance. A higher value in DistanceScale also means
more aggressive LODing.
Lastly, you may also want to enable LockLocaion under the Advanced secion, so
as to not accidentally move the terrain while ediing the level. This will color the
Terrain actor red.
Next, open up the Terrain Ediing Mode window. This is found on the left toolbar,
right below the standard camera buton:
6. In the window that pops up, you can find all the tools that you need for modifying
the terrain. I have highlighted the six most important tools: