Game Development Reference
We learned a lot in this chapter.
Specifically, we covered the following:
How to create a basic elevator/door
How to create an elevators UT's style
How to coninuously loop an animaion
How to coninuously rotate an animaion
How to atach something
At this point, you now know how to create elevators and doors, which will be acivated when
something is triggered, if the player stands on it, or if the player is within a certain radius. You
can also make movers more life-like by adding emiters (water, smoke, and so on)and sounds.
In the next chapter, we will be looking at terrain and the different types of layers used.