Game Development Reference
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2. Next, open up the properies of whatever actor you want to atach, and navigate to
Atachment . Enter the name of the actor you want to atach to in Base . In my case,
my InterpActor is called InterpActor_0 , so I typed that in Base and hit Enter , and I
got something similar to the following screenshot:
What just happened?
So, now we have light on our elevator, which makes it look more ideal. You can prety much
atach anything to give the mover purpose or meaning, for example, puing a switch on an
elevator, which is then acivated/triggered when the player interacts with it.
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