Game Development Reference
What just happened?
So, as you can see, we have created a full moving elevator using a basic staic mesh and
assigning an InterpActor to it, which is then triggered when someone steps onto the
plaform, and it then triggers of the animaion liting you. Let's now go ahead and create a
mainee sequence using the unreal mainee browser, which will animate the elevator,
making it move.
Time for action - elevators UT style
A special setup is available for UT style elevators. This method works without any triggers.
Select your InterpActor, go to Kismet, and right-click and pick New Event Using
InterpActor_0 | Mover :
2. You will now automaically get this pre-made setup: