Game Development Reference
In-Depth Information
Summary
We learned a lot in this chapter about the following:
The basics of the cascade paricle editor
How to add a new paricle emiter
How to create a smoke efect using the paricle editor
How to add height fog
Creaing a surface
How to create water volumes
Creaing swimmable water
We have learnt how to incorporate diferent paricle systems into your map, such as smoke,
fog, and water. In the next chapter, we will be looking into movement with movers using
triggers, emiters, and volumes to acivate elevators and doors when walking past them.
 
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