Game Development Reference
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16. The best way to fix this issue is to balance your constant variables, so the white is
not too bright, but if you want a larger gap between shadows, someimes there's no
other way, but to set this value high.
17. The other way to fix this is to create a Clamp and two more constant variables. The
Lerp should be plugged into the first channel on the Clamp , each constant into the
Min and Max channel, and the Clamp into the Emissive . What this Clamp does is
literally clamp the value to the Min and Max seings. Keep Min at 0 , but change the
constant plugged into Max to 1 .
 
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