Game Development Reference
In-Depth Information
5.
Next, you will need to plug this material into your light channel. With your light
selected, press F4 on your keyboard, navigate under the Light submenu unil you see
Funcion . To the right, you will see a blue arrow poining down. Press that and the
Light Funcion , which drops down after it.
6. Ater selecing Light Funcion , you should see the following screenshot:
7. With your light material selected, click on the green arrow poining let beside
Source Material . You're done; your material is hooked up.
If you are making an outdoor scene, make sure you plug your material into the light,
which casts the shadows for your scene. The reason for doing this is so that the
shadows of the buildings and the shadows you are creaing for the clouds match
exactly.
 
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