Game Development Reference
Now, to create a light material.
1. In the general browser window, right-click and create New Material .
2. Bring in your texture and hook it up to the Emissive channel in your material.
3. Lights do not lighten the scene with the diffuse map, but rather determine the
strength of the light. Think of any color you can. This color cannot exist unless there
is a light strength value, that is what the Emissive channel does for lights.
4. Select the material itself (image, for example, Previewmaterial_6 ), and under
Lighing model, select MLM_Unlit , scroll down and check off Bused As Light
Funcion (irst opion under Usage ).