Game Development Reference
Time for action - underwater
As things look diferent underwater, you want to apply diferent post-process seings to the
1. To do so, make your red builder brush roughly the same size as your water volume
and posiion it at the same locaion.
It may help to actually make it slightly smaller or larger than the water
volume, as it may be diicult selecing the volume instead, if they are
both at the same locaion. Once you have posiioned the red builder
brush correctly, add a PostProcessVolume .
You now have two volumes around your body of water. Select the
PostProcessVolume you've just added, and open up its properies.
Expand the PostProcessVolume secion and conigure the properies marked in the