Game Development Reference
In-Depth Information
5. Leave the properies window open and return to the generic browser.
6.
Find yourself a neat water material. The packages UN_Liquid and UN_Liquid2 would
be a good place to start. I personally used material UN_Liquid.SM.Materials.M_
UN_Liquid_SM_DistorionRiver_01 for this tutorial, even though it is a one-sided
material, it is kind of a problem as you will noice later. It is also possible to create
your own water materials, but this is quite a complex process, explained in detail in
my two water material tutorials. So please refer to those if you plan on doing so.
 
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