Game Development Reference
What just happened?
We have created a height fog, but that isn't always the best way to get atmosphere into your
scene. It tends to have kind of a flat look, and it's applied evenly to the whole level, which
makes it hard to customize for individual areas.
Have a go hero - alternatives to height fog
Spend some ime looking at unreal levels that have the kind of atmosphere you want. Open
them in the editor. In a lot of cases, you'll see that localized atmosphere effects are created
by a staic mesh with a custom material applied to it. Some levels have some prety nity
light beam effects inside. No need to recreate this effect from scratch. Select the mesh and
you can copy and paste it into your own map ( Ctrl + C to copy, Ctrl + V to paste).