Game Development Reference
Use a low Density ; a light bluish color, and possibly a high StartDistance to make objects in
the distance appear hazy. Play with the verical posiion of the HeightFog actor to tweak the
look—placing it high in the air may yield beter results.
Use a high Density combined with a low posiion to make localized ground fog.
A high Density combined with a high posiion will ill the whole scene with fog, and you can
int the color to give the scene an eerie feeling.