Game Development Reference
Grab the HeightFog actor and move it up near the ceiling or higher. The fog sill isn't
very thick, but you should be able to see its effect on the level as the actor moves.
1. Bring up the properies of the height fog and open up the HeightFog | Component
category. Let's look at some ways to control the look of the fog.
Try playing with the Density first. This controls how thick the air appears. If you
couldn't see the effects of the fog before, you definitely can now.
Next, tweak the LightColor parameter. The results should be prety obvious.
LightBrightness is a muliplier against the LightColor , and can make the fog appear
brighter or darker. Noice that you can add colored fog, or even black fog for a