Game Development Reference
26. If the paricle looks too thin, then add more paricles to its SpawnRate. Also, it
may be a good idea to add the module Iniial Rotaion , just to give each paricle a
random rotaion, which looks more natural.
What just happened?
We have now created a smoke paricle, which can be placed in your map. Be sure to save the
package the paricle is in, or you will lose it when you close down UDK. So what's next? What
about adding height fog to give our map atmosphere? Let's go ahead and create a height fog
Contrary to UE3, paricles can now be scaled. You can freely scale the draw
scale of the paricle and the paricles will scale accordingly.