Game Development Reference
22. The LockedAxis property must be set to EDVLF_XYZ , because that gives you just one
curve to work with, rather than three.
23. Also, you may need to set the Distribuion to DistribuionVectorConstantCurve
again, exactly like you did before with the AlphaOverLife module.
24. Once you're done with all of that, add two control points to the curve, one at 0 and
the other at 1 . Move the first one slightly up and the second one much further up.
25. You're done! Exit cascade. Be sure to have the paricle selected in the generic
browser, then right-click a surface in your level and Add Actor | Add Emiter .