Game Development Reference
pletely ignore memory management, and then you might be building your game on a
very crumbly foundation.
I did manage to sneak in a short “do it yourself” section to at least show you how touch
input is done in cocos2d and how cocos2d objects are stored and retrieved.
Finally, I thought it important to give you the details about the various iOS devices and
what you can expect in terms of available memory. I also discussed the iOS Simulator
and how it differs for testing your game compared with testing it on a device.
In the next chapter, you'll learn all the essential features of cocos2d, which will bring
you closer to making a complete cocos2d game.