Game Development Reference
In-Depth Information
As mentioned in this chapter, marketing and public relations will definitely need to be
on your table if you want to actually earn a living from making games. I've only
scratched the surface of those here, but it should be enough to help you get started.
Finally, remember to buy and use other cocos2d games in order to learn from them. As
a game developer, you need to be constantly playing new games to feed your creativity
with new ideas, and you also need to learn what players are saying about other deve-
lopers' games. Improving your knowledge of how games are made is just as import-
ant—purchasing one or several commercial cocos2d source code projects is certainly
going to be a wise investment.
This topic ends here, but your journey has just begun. I'm sure you'll still have lots of
questions, and for that reason I've launched the community web site Cocos2D Central
on . Feel free to stop by and ask me anything about cocos2d,
the topic, my game kits, marketing, publishers, Xcode, Objective-C, or anything else
related to game development. I will continue to blog about cocos2d on the topic's web site. I'm looking forward to hearing from you.
I hope you have enjoyed reading this topic as much as I did writing it. Thank you for
reading it!
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