Game Development Reference
In-Depth Information
Figure 16-1 . The Kobold2D Project Starter tool lets you start new projects easily
Select the Hello-Kobold2D template, enter any text in the New Project Name text
field, and click Create Project from Template. You can also change the Add to Work-
space text if you want to add the new project to a custom workspace (it will be created
if necessary). By default, Kobold2D projects are added to the Ko-
bold2D.xcworkspace .
Xcode should now open the Kobold2D workspace that contains your new project, as
shown in Figure 16-2 .
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