Game Development Reference
In-Depth Information
Figure 2-9 . Select the Cocoa Touch Static Library template
Name the static library appropriately—for example, cocos2d-library would be a
good name. Be sure to deselect both Include Unit Tests and Use Automatic Reference
Counting. The settings should match those in Figure 2-10 . Then click Finish to add the
static library target to your project.
 
 
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