Game Development Reference
In-Depth Information
Figure 11-16 . Resizing the map in Tiled to add a border
You can now fill this border area to give the impression of an area of the map that's
simply impassable. It helps to choose a darker ground tile to hint to the player that this
area can't be entered, and of course you should add impenetrable objects onto the Ob-
jects layer and around the border of the playable area. Your result should look
something like Figure 11-17 . I saved my version into the Resources folder of the
project and named it isometric-with-border.tmx . So if you don't want to do
the editing, you only need to load isometric-with-border.tmx instead of the
isometric.tmx file.
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