Game Development Reference
Just make sure to close and reload the TMX file in Tiled after you made any manual
changes to it, because Tiled won't automatically reload the file.
Creating a New Isometric Tileset
Next you need to load a tileset containing isometric tiles. For this chapter you'll be us-
ing the dg_iso32.png tileset image found in the Iso Tilemap01 project's Re-
sources folder. In Tiled, choose Map
New Tileset . . . and browse to the
Notice that Tiled will set default tile width and height according to the settings in the
need to be corrected because of the overlap of isometric tiles. As I mentioned earlier,
the dg_iso32.png tileset uses a tile width of 54 pixels and a tile height of 49 pixels.
Note that you have to use the full canvas height of the isometric tiles, not the diamond
shape height of 27 pixels. Figure 11-9 shows the correct setup for this tileset.
Laying Down Some Ground Rules