Game Development Reference
Now prepare yourself for a bigger game, one that requires a better code structure.
You'll learn how scenes and nodes are layered and the various ways that game objects
can exchange information.
You'll learn what a texture atlas is and why you'll be using it for the next game and
how to create a texture atlas with the TexturePacker tool.
With the texture atlas ready, you'll learn how to implement a parallax scrolling shooter
game, controlled by touch input.
Without enemies, our shooter wouldn't have much to shoot at, right? I show you how
to add game-play code to spawn, move, hit, and animate the enemy hordes.
By using the ParticleDesigner tool, you'll add some particle effects to the side-scrolling
Infinitely jumping upward, you'll apply what you've learned from the side-scrolling
game in portrait mode to create another popular iOS game genre.