Game Development Reference
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ers view. Or click the layer's check box to hide or unhide everything drawn on this par-
ticular layer.
Just be sure to enable all layer check boxes before saving the TMX tilemap. Cocos2d
doesn't load layers that are unchecked in Tiled.
When you're done with this, you should have a tilemap similar to the one in Figure
10-9 . Save it in the same TileMap01 Resources folder where the tileset images
Figure 10-9 . A completed tilemap with three tile layers and an object layer
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